Thursday, January 21, 2016

House Rule 11: Monstrous Creatures

MONSTROUS CREATURES
Mordheim is a place of narrow streets, tight alleyways and stick-thin walkways.  It is a place for skulking enemies, single warriors - rarely even something as large as a horse.  But every now and then...  something terrifying and truly large crashes its way through the shattered streets.  These utterly horrific individuals share a common set of rules and are collectively referred to as monstrous creatures or simply monsters.

*Note: these are exceptional individuals.  Ogre Bodyguards, minotaurs, trolls, rat orges etc. etc. are NOT monstrous creatures.  No model a warband is capable of hiring is a monstrous creature - no exceptions!

Cause Fear, Large Target

Smash: Armor is not useful against the powerful blows dealt by monsters.  All attacks made by a monster impose a -1 penalty to armor saves.

Giant Reach: A monster may charge or attack models on levels which higher than it, so long as the monster could reasonably reach them.  In general, this means they may attack models whose bases are at their shoulder height or lower.

Monstrous Attacks: On a turn in which a monstrous creature declares a successful charge, it may choose to employ any one of the below attack modes.  If you are utilizing the optional Presence rules, then a monstrous creature may opt to expend a point of Presence in order to utilize one of the below attack modes on a turn in which it did not charge.

 - Impact Hits: The monster utilizes its incredible mass and weight to crush its enemies.  The monster makes an additional attack that strikes at Initiative 10 and hits automatically.  This additional attack does not benefit from any special rules (including Smash).

 - Slam Attacks: The monster focuses on putting its entire weight and strength behind each blow.  Any enemy of Hero level or lower struck and wounded by the monster is lifted from his feet and flung bodily through the air.  The model is flung D6" away from the monster in a direction chosen by the monster.  If the model collides with a solid object, it immediately suffers another wound with no armor saves allowed.  If it collides with another model, then both suffer another wound.  If it is flung over a drop, the model falls automatically as described in the main rulebook.  Although this ability can remove models from combat, they do not suffer "free hits" as a result.

- Whirlwind: The monster uses its superior size to bludgeon its way through its enemies towards other, more vulnerable targets.  Choose any number of enemy models of Hero level or below within 2" of the monster and move them into base-to-base contact with it.  They are now in combat with the monster.  You may not use this ability to move models if there is no room left to place them around the monster's base.

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