RANDOM CHARGE DISTANCE
Ignore the rules for charging in the main rulebook.
Instead, when a model declares a charge, roll 2D6 and pick the highest. Then add the model's movement value. This is the distance the model may charge. A failed charge results in the charging model moving only half the total value.
SLOW MODELS: Models with Movement 3 or less (for whatever reason, including heavy armor and shield, injuries etc.) subtract 1 from their charge ranges.
FAST MODELS: Models with Movement 6 or more add 1 to all charge ranges.
CAVALRY CHARGE: A mounted model rolls 3D6 instead, selects the two highest, adds them together and then adds its movement value.
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